Books
I’ve written two books for Apress, New York (an imprint of Springer Nature): Unreal for Mobile and Standalone VR (2019) and UX for XR (2021), with a second edition of the latter forthcoming in 2025.
UX for XR
User Experience Design and Strategies for Immersive Technologies (Design Thinking, Apress 2021)
by Cornel Hillmann. Get it on Amazon (link)
This book explores how to extend traditional digital platforms into the emerging field of extended reality (XR) by analyzing best practices, case studies, and industry breakthroughs in AR and VR. It defines and evaluates UX principles tailored for XR, emphasizing spatial cognition, experiential design, and social dynamics. Through real-world examples and prototyping techniques, the book provides a framework for applying UX strategies in immersive environments, highlighting the roles of space, senses, and storytelling in designing effective XR interactions.
Unreal for Mobile and Standalone VR
Create Professional VR Apps Without Coding (Apress 2019)
by Cornel Hillmann. Get it on Amazon (link)
This book guides readers through building VR applications for mobile and standalone head-mounted displays (HMDs) using Unreal Engine. It covers the full VR development process, from production tools and workflows to performance optimization, using two complete projects as learning tools. Designed for media designers and creatives, it emphasizes real-time visualizations and Unreal's blueprint visual scripting system, enabling non-coders to prototype and build interactive VR experiences. With a focus on Android-based VR platforms, the book highlights their growing use in business, entertainment, and education.
Magazines
I also contribute to industry publications such as Digital Production, writing about media production, real-time graphics, and emerging technologies. Below are a few links to articles I’ve written for the German print edition of Digital Production: